Imperaxis Music Group

Audio & motion for picture, play, and artists

What we do

Film & Game Scoring

Explore scoring
Film soundtracks
Custom sound design
Background & underscore music
Adaptive music layers

Artist Production

Start a release
Full production & arrangement
Vocal production & tuning
Mix + master for platforms
Artist-first collaboration

Video & CGI Audio

Brief a motion piece
Sound design
Logo / sting & jingles
CGI & motion sync
Brand film beds

Studio Partnerships

Partner with us
White-label capacity
NDA & agency pipelines
Fast turnaround lanes
Partner program available

Film Score

Cinematic Suite

Orchestral trailer cue. Strings, brass, a big finish.

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Film Score

Documentary Score

Warm underscore for nature and history films.

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Game OST

Sci-Fi Action Theme

Tense combat bed for sci-fi gameplay.

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Noah K.

Sent a rough idea and got something that actually sounded finished — clean, on-brief, no drama. Rare when a team just gets it the first time.

Lena

We were stuck on one scene for weeks. Julian found the emotion we couldn’t explain over Zoom. Fast replies, soft touch with the music… honestly made the whole episode land.

Kai

Bro this beat was cold. Told the guys the vibe once and they cooked — mix slapped, no weird overproduction. Dropped it same week. If you want it sounding expensive, hit them up.

Marcus

Short film, tight schedule, zero room for delay. The team still delivered cues that felt bigger than the project. Super clear over chat, stems ready for the edit. Already booking them again.

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Ava

Needed music for a brand film and was nervous about sounding generic. They caught the mood on take one. Polite, quick, and the final mix felt premium without being loud for no reason.

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Priya

Game audio is picky — loops, combat, exploration, all that. Everything slotted in without fighting the SFX. The team sent files the same day we asked for tweaks. Quietly excellent work.

Julian Kulkov, founder of Imperaxis

Studio

Imperaxis writes, produces, and designs in one pass — film cues, game music, artist records, and the picture around them. The work runs from the first sketch to stems and masters, with people in different cities on the same session.

years of scoring and production

sound engineers

graphic designers

Julian Kulkov leads the studio and releases his own tracks and soundtracks, with records for artists and scores for film and games.

  1. Picture, references, and the date it has to land.

  2. A first cue or beat, so the direction is something you can hear.

  3. Stems, mixes, and masters for picture lock or release.

Contact

Send the picture, a reference, and when you need it. We answer with a direction.

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