Audio & motion for picture, play, and artists
What we do
Artist Production
Video & CGI Audio
Studio Partnerships

Film Score
Cinematic Suite
Orchestral trailer cue. Strings, brass, a big finish.

Film Score
Documentary Score
Warm underscore for nature and history films.

Game OST
Sci-Fi Action Theme
Tense combat bed for sci-fi gameplay.
Noah K.
Sent a rough idea and got something that actually sounded finished — clean, on-brief, no drama. Rare when a team just gets it the first time.
Lena
We were stuck on one scene for weeks. Julian found the emotion we couldn’t explain over Zoom. Fast replies, soft touch with the music… honestly made the whole episode land.
Kai
Bro this beat was cold. Told the guys the vibe once and they cooked — mix slapped, no weird overproduction. Dropped it same week. If you want it sounding expensive, hit them up.
Marcus
Short film, tight schedule, zero room for delay. The team still delivered cues that felt bigger than the project. Super clear over chat, stems ready for the edit. Already booking them again.
Ava
Needed music for a brand film and was nervous about sounding generic. They caught the mood on take one. Polite, quick, and the final mix felt premium without being loud for no reason.
Priya
Game audio is picky — loops, combat, exploration, all that. Everything slotted in without fighting the SFX. The team sent files the same day we asked for tweaks. Quietly excellent work.

Studio
Imperaxis writes, produces, and designs in one pass — film cues, game music, artist records, and the picture around them. The work runs from the first sketch to stems and masters, with people in different cities on the same session.
years of scoring and production
sound engineers
graphic designers
Julian Kulkov leads the studio and releases his own tracks and soundtracks, with records for artists and scores for film and games.
Picture, references, and the date it has to land.
A first cue or beat, so the direction is something you can hear.
Stems, mixes, and masters for picture lock or release.


